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April 5, 2017 Bug Scout Close-Up, Textures

4/5/2017

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Hey buds.

I’m Chris, lead artist at Fourth Axis! We are currently working on the indie game “Bug Scout”. Being lead artist means I wear a lot of hats! I do texture work, models, build materials, and create tools that speed up the level design process.

We, Fourth Axis, hope to share some of that magic with you in these small posts, giving general or specific breakdowns of our own process, so that we can all learn together.


This week, We’d like to focus on Textures.


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  • Home
  • Activity
  • Games
    • Bug Scout >
      • BugScout Close-Ups
      • Videos
    • Children of Uum >
      • Videos
      • Screenshots
  • Team
  • Contact